
FC26
Game Designer and Producer
Locomotion (Main Producer)
Defined and executed a feature roadmap with a clear design goal: Responsiveness.
Partnered closely with animators and engineers to bring the vision to life across the full production cycle.
Accessibility (Main Producer)
Collaborated with the Accessibility Council and leadership to establish the core accessibility features for EA SPORTS FC 26.
Directed a multidisciplinary team to deliver four key accessibility features:
High-Contrast Mode
Improves visual separation between footballers, the pitch, and key gameplay elements.
Enhances clarity for low-vision and blind players, as well as those who struggle with fast-paced gameplay.
First-ever sports game to implement this feature.
Player and Stadium Shadows Toggle
Provides customizable visibility options for improved clarity.
Subtitles Customization
Offers tailored text display settings for enhanced readability.
Skill Games (Main Producer)
Oversaw a team of 7 for the production of all Skill Games across the game: HUB, Player & Manager Career Mode, and Clubs.
Partnered with UEFA FC FUTURES coaches to design Skill Games that will also be played on real pitches worldwide, bridging in-game learning with real-life football training.
High Contrast Mode In-Game
High Contrast Mode Settings