FC26

Game Designer and Producer

Locomotion (Main Producer)

  • Defined and executed a feature roadmap with a clear design goal: Responsiveness.

  • Partnered closely with animators and engineers to bring the vision to life across the full production cycle.

Accessibility (Main Producer)

  • Collaborated with the Accessibility Council and leadership to establish the core accessibility features for EA SPORTS FC 26.

  • Directed a multidisciplinary team to deliver four key accessibility features:

  • High-Contrast Mode

    • Improves visual separation between footballers, the pitch, and key gameplay elements.

    • Enhances clarity for low-vision and blind players, as well as those who struggle with fast-paced gameplay.

    • First-ever sports game to implement this feature.

  • Player and Stadium Shadows Toggle

    • Provides customizable visibility options for improved clarity.

  • Subtitles Customization

    • Offers tailored text display settings for enhanced readability.

Skill Games (Main Producer)

  • Oversaw a team of 7 for the production of all Skill Games across the game: HUB, Player & Manager Career Mode, and Clubs.

  • Partnered with UEFA FC FUTURES coaches to design Skill Games that will also be played on real pitches worldwide, bridging in-game learning with real-life football training.

 

High Contrast Mode In-Game

High Contrast Mode Settings

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FC25