FC26

Game Designer and Producer

Locomotion (Main Producer/Designer)

  • Defined and executed a feature roadmap with a clear design goal: Responsiveness.

  • Partnered closely with animators and engineers to bring the vision to life across the full production cycle.

  • Simplified Run Curves system from 7 to 3 (Lenghty, Controlled and Explosive).

Accessibility (Main Producer)

  • Led the end-to-end design and production of High Contrast Mode for EA SPORTS FC 26 — the first implementation of this feature in a sports video game. Working directly with EA's Accessibility Council through workshops and playtesting sessions, defined the visual design language that improves separation between players, the pitch, and key gameplay elements. Delivered 4 accessibility features: High Contrast Mode, Player and Stadium Shadows Toggle, Subtitles Customization, and an accessibility onboarding walkthrough.

  • Won Greatest Accessibility Innovation at GAConf Awards 2025 — the industry's leading game accessibility conference — and nominated for Innovation in Accessibility at The Game Awards 2025.

Skill Games (Main Producer)

  • Oversaw a team of 7 for the production of all Skill Games across the game: HUB, Player & Manager Career Mode, and Clubs.

  • Ran in-person workshops with UEFA coaches flown in worldwide. Co-created FC Futures Practices: currently a total of 17 drills, 6 languages, ambassadors include Ian Wright, Emma Hayes, Marta & Zico.

 

High Contrast Mode In-Game

High Contrast Mode Settings

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FC25