FC25

Game Designer and Producer

RESPONSIBILITIES:

Locomotion (Main Producer):

  • Main designer and Producer of Locomotion (player movement without the ball)

    • Led a foundational restructuring of the locomotion animation system, working alongside animators and engineers to reorganize how animations are categorized and accessed in-engine.

    • By separating animations into context-specific categories, the team established a cleaner, more scalable architecture, laying the groundwork for the responsiveness improvements delivered in FC26.

Suggested Tactics - FCIQ (Designer):

  • Designed Suggested Tactics Logic within the FCIQ back of the box feature.

    • The main purpose of the Suggested Tactics is to give some tactical suggestion to the player during gameplay. This tactical suggestions are tailored based several elements within a game such as:

      • User Team and Opponent team OVR

      • Score

      • Time within the match

      • Single game or first/second leg.

Skill Games (Main Producer/Designer)

  • Main Production owner for all the Skill Games across the game (HUB, Player and Manager Career Mode, Clubs).

  • Mentored new team members joining the Skill Games pipeline, onboarding them to the proprietary tools and the design framework used to concept, build, and iterate on skill games.

  • Continued the partnership with UEFA FC FUTURES coaches to co-design drills bridging in-game training with real-world football coaching methodology.

 
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