FC25
Game Designer and Producer
RESPONSIBILITIES:
Locomotion (Main Producer):
Main designer and Producer of Locomotion (player movement without the ball)
Led a foundational restructuring of the locomotion animation system, working alongside animators and engineers to reorganize how animations are categorized and accessed in-engine.
By separating animations into context-specific categories, the team established a cleaner, more scalable architecture, laying the groundwork for the responsiveness improvements delivered in FC26.
Suggested Tactics - FCIQ (Designer):
Designed Suggested Tactics Logic within the FCIQ back of the box feature.
The main purpose of the Suggested Tactics is to give some tactical suggestion to the player during gameplay. This tactical suggestions are tailored based several elements within a game such as:
User Team and Opponent team OVR
Score
Time within the match
Single game or first/second leg.
Skill Games (Main Producer/Designer)
Main Production owner for all the Skill Games across the game (HUB, Player and Manager Career Mode, Clubs).
Mentored new team members joining the Skill Games pipeline, onboarding them to the proprietary tools and the design framework used to concept, build, and iterate on skill games.
Continued the partnership with UEFA FC FUTURES coaches to co-design drills bridging in-game training with real-world football coaching methodology.